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Hi, I'm Dann, coffee abuser, beer curious, full time blogger, media consumer, Pokémon master, skilled sleeper.

Ask your doctor if VulcanHearing is right for you.
Posted on 28th Jan at 11:04 AM, with 68 notes
thisistheverge:

For Amusement Only: the life and death of the American arcade
Laura June explores the long and storied history behind the rise and fall of the arcade.

This is a place for kids to be with other kids, teens to be with other teens, and early-stage adults to serve as the ambassador badasses in residence for the younger generation. It’s noisy, with all the kids yelling and the video games on permanent demo mode, beckoning you to waste just one more quarter. In earlier days (though well into the ‘90s), it’s sometimes smoky inside, and the cabinets bear the scars of many a forgotten cig left hanging off the edge while its owner tries one last time for a high score, inevitably ending in his or her death. The defining feature of a “real” arcade, however, is that there aren’t really any left.


oh god, this is why History is important… 
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thisistheverge:

For Amusement Only: the life and death of the American arcade

Laura June explores the long and storied history behind the rise and fall of the arcade.

This is a place for kids to be with other kids, teens to be with other teens, and early-stage adults to serve as the ambassador badasses in residence for the younger generation. It’s noisy, with all the kids yelling and the video games on permanent demo mode, beckoning you to waste just one more quarter. In earlier days (though well into the ‘90s), it’s sometimes smoky inside, and the cabinets bear the scars of many a forgotten cig left hanging off the edge while its owner tries one last time for a high score, inevitably ending in his or her death. The defining feature of a “real” arcade, however, is that there aren’t really any left.

oh god, this is why History is important… 

Posted on 3rd Oct at 10:36 AM, with 36 notes
"The idea of a one-to-one scale map of the world, portraying everything in it, is a venerable device in literature, surfacing most famously in the work of Lewis Carroll and Jorge Luis Borges; in Harry Potter, there’s a map that shows what everyone in Hogwarts is doing at every moment. But in the era of Street View Trekker and Liquid Galaxy, these fictional maps seem somewhat less absurd – and the level of detail is only one way in which maps are changing."
Posted on 2nd Oct at 2:29 PM, with 61 notes
"Now brace yourself: In 30 years we expect that a PlayStation—they come out with a new PlayStation every six to eight years, so this would be a PlayStation 7—will be able to compute about 10,000 human lifetimes simultaneously in real time, or about a human lifetime in an hour. There’s how many PlayStations worldwide? More than 100 million, certainly. So think of 100 million consoles, each one containing 10,000 humans. That means, by that time, conceptually, you could have more humans living in PlayStations than you have humans living on Earth today."
Tagged: #tech, #long reads,
Posted on 12th Jul at 2:32 PM, with 54 notes
"Karp has said Tumblr could be “wildly profitable” overnight by simply incorporating conventional online ads into the platform, but he believes that would spoil the community and the creativity that have taken shape there. His proposed solution entails advertisers’ being just as creative and expressive as Tumblr users."
Posted on 16th Jun at 9:22 PM, with 34 notes
"Back before the internet, it was so much fun to discover obscure bands and share them with your friends. If you discovered something everyone else loved, then you were the coolest. Now everything gets discovered so fast, nothing stays hidden. Maybe that’s a good thing? I don’t know."
Posted on 9th Jun at 8:47 PM, with 25 notes
thisistheverge:

Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator | Ars Technica
Video games are a piece of our history, and we need to respect the fact that there is a “true” form they had when released. Imagine if we only had a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI rendition of “Walking in the Air.” We have the ability to keep our past alive, and I feel like it’s almost a duty to do so.
View high resolution

thisistheverge:

Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator | Ars Technica

Video games are a piece of our history, and we need to respect the fact that there is a “true” form they had when released. Imagine if we only had a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI rendition of “Walking in the Air.” We have the ability to keep our past alive, and I feel like it’s almost a duty to do so.
Posted on 23rd May at 9:46 PM, with 18 notes
"Cyberpunk today is mainly like a Pantone chip in the Pantone culture-wheel. “Those pants are sort of cyberpunk.” “That video has a sort of retro-cyberpunk feel.” We know what that means. If someone says “her attitude is very cyberpunk”, I don’t think we’re as certain of what’s meant. I’m not sure what this means, but I do think it indicates something. In a cyberworld, there’s no need for the suffix, and ours is a cyberworld. In a cyberworld, cyberpunk is punk. But it’s not punk if you call it “cyberpunk”."
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