For Amusement Only: the life and death of the American arcade
Laura June explores the long and storied history behind the rise and fall of the arcade.
This is a place for kids to be with other kids, teens to be with other teens, and early-stage adults to serve as the ambassador badasses in residence for the younger generation. It’s noisy, with all the kids yelling and the video games on permanent demo mode, beckoning you to waste just one more quarter. In earlier days (though well into the ‘90s), it’s sometimes smoky inside, and the cabinets bear the scars of many a forgotten cig left hanging off the edge while its owner tries one last time for a high score, inevitably ending in his or her death. The defining feature of a “real” arcade, however, is that there aren’t really any left.
oh god, this is why History is important…
Whoa, Dude, Are We Inside a Computer Right Now? | VICE (via thisistheverge)
-Sounds like a 2am post
Dann
Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulator | Ars Technica
Video games are a piece of our history, and we need to respect the fact that there is a “true” form they had when released. Imagine if we only had a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI rendition of “Walking in the Air.” We have the ability to keep our past alive, and I feel like it’s almost a duty to do so.